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TEMPLATES & FRAMEWORKS

UX Learner Journey Map: Designing for Diverse Learner Needs

A learner-experience planning tool designed to identify where learners may struggle, what support they may need, and how accessibility can be built into the experience from the beginning.

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Project Overview

I developed this UX Learner Journey Map while planning the Professional Workplace Communication module for community college learners. Instead of focusing only on what content needed to be taught, the map helped me look at the experience from the learner’s point of view by identifying what learners would do, what they might be thinking, where they could become confused or frustrated, and what support could help them keep moving.

Audience

Community College Learners

Role

Instructional Designer

Format

UX Planning Framework

Focus

Learner Experience, Accessibility, and UDL

Challenge

The challenge was to design for learners with different backgrounds, levels of confidence, and possible hidden barriers such as anxiety, ADHD, or dyslexia. I needed a way to look beyond the content and think about the learner experience at each stage of the module.

Solution

I created a seven-stage learner journey map that follows the learner from finding the module through completing it. At each stage, I identified learner actions, thoughts, possible challenges, and design supports that could make the experience clearer, more accessible, and less frustrating.

Featured Artifact

The UX Learner Journey Map shows the full learner experience across seven stages and connects each stage to learner actions, thoughts, challenges, and support strategies. It helped guide later decisions about navigation, plain language, accessibility, practice, feedback, and assessment.

Copy of UX Journey Map.png
Learner Analysis

Identified learner characteristics, needs, confidence levels, and possible barriers.

I used the journey map to look at the experience from the learner’s point of view before making detailed design decisions.

Journey Stages

Mapped the learner experience from finding the module through completion.

Pain Points

Identified where learners might become confused, frustrated, or disengaged.

Support Strategies

Added design supports such as clear language, chunking, feedback, captions, and flexible practice.

Design Decisions

Used the map to guide later choices in the storyboard and final learning experience.

Supporting Artifacts

UX Learner Journey Map

Shows the seven stages of the learner experience, including actions, thoughts, challenges, and design supports.

Professional Workplace Communication Module

Shows how the learner journey map influenced the design of the final interactive learning experience.

Microsoft Word
Accessibility Planning

Tools Used

UX Journey Mapping
Learner Analysis
Universal Design for Learning
Plain Language
Cognitive Load Principles
Feedback & Retry Design

Reflection

This project reinforced for me that good design starts before the content is built. Looking at the experience from the learner’s point of view helped me identify barriers earlier and make better decisions about accessibility, navigation, practice, and feedback.

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