TEMPLATES & FRAMEWORKS
UX Learner Journey Map: Designing for Diverse Learner Needs
A learner-experience planning tool designed to identify where learners may struggle, what support they may need, and how accessibility can be built into the experience from the beginning.

Project Overview
I developed this UX Learner Journey Map while planning the Professional Workplace Communication module for community college learners. Instead of focusing only on what content needed to be taught, the map helped me look at the experience from the learner’s point of view by identifying what learners would do, what they might be thinking, where they could become confused or frustrated, and what support could help them keep moving.
Audience
Community College Learners
Role
Instructional Designer
Format
UX Planning Framework
Focus
Learner Experience, Accessibility, and UDL
Challenge
The challenge was to design for learners with different backgrounds, levels of confidence, and possible hidden barriers such as anxiety, ADHD, or dyslexia. I needed a way to look beyond the content and think about the learner experience at each stage of the module.
Solution
I created a seven-stage learner journey map that follows the learner from finding the module through completing it. At each stage, I identified learner actions, thoughts, possible challenges, and design supports that could make the experience clearer, more accessible, and less frustrating.
Featured Artifact
The UX Learner Journey Map shows the full learner experience across seven stages and connects each stage to learner actions, thoughts, challenges, and support strategies. It helped guide later decisions about navigation, plain language, accessibility, practice, feedback, and assessment.

Learner Analysis
Identified learner characteristics, needs, confidence levels, and possible barriers.
I used the journey map to look at the experience from the learner’s point of view before making detailed design decisions.
Journey Stages
Mapped the learner experience from finding the module through completion.
Pain Points
Identified where learners might become confused, frustrated, or disengaged.
Support Strategies
Added design supports such as clear language, chunking, feedback, captions, and flexible practice.
Design Decisions
Used the map to guide later choices in the storyboard and final learning experience.
Microsoft Word
Accessibility Planning
Tools Used
UX Journey Mapping
Learner Analysis
Universal Design for Learning
Plain Language
Cognitive Load Principles
Feedback & Retry Design
Reflection
This project reinforced for me that good design starts before the content is built. Looking at the experience from the learner’s point of view helped me identify barriers earlier and make better decisions about accessibility, navigation, practice, and feedback.